Djinn typically follow the path of ground enemies, though they can freely move around the map if desired. They occasionally channel a yellow beam onto a nearby monster. This makes the enemy emit golden sparkles and buffs all of its stats. A Djinn may also choose to cast a red beam at a hero defense which instantly removes it from the battlefield if given eight seconds (8) without interruption. Both of these channeling abilities can be interrupted from dealing sufficient damage to the Djinn or immobilizing it with an active Poison Gas Trap.
For its normal attack, the Djinn casts elemental magic at heroes. These projectiles do not damage Eternia Crystals.
In Rift Mode, Rifted Djinn, give a stronger "Onyx" buff to enemies which makes them permanently immune to Ensnare and all stun effects. Their de-summoning spell has increased range and a shorter channeling time to remove the target defense.