Enemy Information
(Enemy pictured: Easy difficulty tier.)
Appearances
Skeleton
Skeletons can be summoned by Dark Elf Mage or start from spawn themselves. The main gimmick is if a skeleton dies when a mage is nearby, it drops into a pile of bones instead of despawning which the Dark Elf Mage can reanimate anytime, bringing it back to life.
In Rift mode, skeletions summoned by Dark Elf Mages explode on death and don't get reanimated
A skeleton has very few hit-points and deals little damage (Crystal Core doesn't take any damage from them), but makes up for this due to the fact that dark elf mages can simutaneously reanimate skeletons in groups.
In Mixed Mode, a skeleton will naturally reanimate itself after each defeat for 3 times before finally dying for real. As for Rifted Mode, Rifted Skeletons takes more damage from fusion damage and don't detonate on death.
Elemental Alignment
If a Skeleton has an Elemental Alignment he hits twice with each attack 1 hit physical the second hit his element effectivly doubling his damage output.
When Skeleton spawn with an Elemental alignment, towers of the same element become unable to target or damage them. If a player attacks these Skeleton with a weapon of the same element, they will only receive 25% damage. Furthermore, effects with the same elemental nature no longer apply to them.
However, the elemental resistance of these Skeleton can be temporarily or permanently removed using the Strength Drain Aura or the Chance to Nullify passive for a duration of up to 10 seconds.
Rifted enemies have -100% fusion armor, making them vulnerable to fusion damage. Additionally, once enemies become rifted, they can't gain the resistance of another element.
Targeting Priorities From Towers
Main article - Targeting Priority
Gallery
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Skeleton Animation
https://www.artstation.com/artwork/9mLQWN