(Enemy pictured: Easy difficulty tier.)
Wyverns have their own spawn locations and air lanes to Eternia Crystals. Their flight paths are traced during the Build Phase of waves containing them. If a Wyvern comes close to a non-core target, it will pursue the hero or physical defense, shooting fireballs at a distance and biting them at melee range. Wyverns never spit fire at cores, but they can damage them indirectly.
In Riftmode, flys faster, gains resistance but not immunity to ensnare aura and receives double damage from Fusion Element
If a Wyvern has an Elemental Alignment he hits twice with each attack 1 hit physical the second hit his element effectivly doubling her damage output.
When Wyvern spawn with an Elemental alignment, towers of the same element become unable to target or damage them. If a player attacks these wyvern with a weapon of the same element, they will only receive 25% damage. Furthermore, effects with the same elemental nature no longer apply to them.
However, the elemental resistance of these Wyvern can be temporarily or permanently removed using the Strength Drain Aura or the Chance to Nullify passive for a duration of up to 10 seconds.
Rifted enemies have -100% fusion armor, making them vulnerable to fusion damage. Additionally, once enemies become rifted, they can't gain the resistance of another element.
If a wyvern is killed over a chasm or location off the map and loot is dropped, the loot will be lost if it does not land on the map.
Targeting Priorities From Towers
Main article - Targeting Priority
Wyvern Concept Art for Dungeon Defenders: Awakened!