Fires projectiles at enemies. These projectiles deal poison damage.
Like other defenses that are fused, fusing this defense will give this defense fusion damage which does double damage to rifted enemies.
- Targeting priority - Fodder.
- Attack Rate - This may be increased by upgrading the defense, or increasing the hero's defense rate stat.
- Projectiles - This value is capped at 3.
- Effective Range - This may be increased by upgrading the defense, or increasing the hero's range stat.
- Max HP - This may be increased by upgrading the defense, or increasing the hero's fortify stat.
- Blinding Darts - Enemies hit by the Poison Dart Tower have a X% to become blinded for 5 seconds.
- This defenses replaces the former #4 defense of Huntress; the Darkness Trap in the "Episode 2 Part 1" update.