While active, Stuns weaker enemies.
When fused, rifted enemies have their Fusion Armor reduced by 10%. This defense deals no damage.
- Duration - This may be increased by upgrading the defense, or increasing the hero's fortify stat.
- Reset Time - This may be decreased by upgrading the defense, or increasing the hero's defense rate stat.
- Effective Range - This may be increased by upgrading the defense, or increasing the hero's range stat.
- Activation Range - This may be increased by upgrading the defense, or increasing the hero's range stat.
- Max HP - This may be increased by upgrading the defense, or increasing the hero's fortify stat.
- Noxious Fumes - Poison Trap is now limited to X targets but causes those enemies to take X% more damage.
- Only affects Goblins, Dark Elf Archers, Orcs, Kobolds, Dark Elf Mages, Sharken, and Djinn.
- The stun effect is poison element, so the trap will not affect enemies with poison resistance unless a strength drain aura or elemental barrier is used in tandem.
- This trap is especially useful in nightmare since the gas effect will stun sharken and djinn that would otherwise wreak havoc on defenses. However, unlike the Ensnare Aura, it will not affect ogres or spiders.
- You can resize this towers with ctrl + mousewheel but the effected area will stay at the same size.
- You can lock in the range after placement in the options under "Gameplay -> Defenses -> Rotation/Range After Placement".
- You can lock in the range after swaping in the options under "Gameplay -> Defenses -> Rotation/Range after Swaping".
- You can change the speed to resize in the options under "Gameplay -> Defenses -> Keyboard Range Speed 1 - 10".