These Patchnotes were written by [CG] LAWLTA and the Original Forumpost was deleted here 0.9.0.13130
A Backup is Available on the Wayback Machine here 0.9.0.13130
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
Posted March 6
Sliding in right before the weekend, it’s another patch. It’s a small patch though, but it’s a helpful one nonetheless. We’re still working hard, so keep that feedback coming. Let’s get into it!
Fixed an issue where a player’s inventory would be cleared out.
This is a separate issue than our last fix. It was an issue caused by item filtering, and should help the remaining people who were running into inventory issues. If you still run into any inventory issue, and are on the latest patch, PLEASE LET US KNOW!
Adjusted how the strength of the Ogre on Ancient Mines.
He was a little too strong, so for the time being we are making him weaker.
Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.
With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.
Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard!
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: