These Patchnotes were written by [CG] Brittani and the Original Forumpost post can be found here 1.2.1.22276
A Backup is Available on the Wayback Machine here 1.2.1.22276
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
- App ID: 1101190
- Depot ID: 1101191
- Manifest ID: 7164580676157789798
Posted February 11, 2021
DEFENDERS,
We’re released a fresh patch today that includes some balance changes to the Squire’s defenses and hero stats (Hint: MORE HEALTH), and a return of the Siren’s death animations. You’ll also see added “fun” in Tornado Valley - just like you asked for! Let’s get to the entire list, then!
General
- Added Ogres to Tornado Valley for all difficulty levels.
- “Unbreakable” award is now based on the entire party, not just the individual.
- No defenses destroyed grant +25% XP per wave.
- Removed Rifted Warriors from the following difficulties: Easy, Medium, Hard, and Insane.
- Rifted Warriors will continue to show up in Nightmare and Massacre difficulties.
Squire
Hero Stats
- Increased base HP to 300 (from 280).
- Increased HP scaling from Vitality to 0.265 (from 0.26).
- Developer note: This value scales with higher difficulties that change health values as well. You’ll see bigger gains in Nightmare and Massacre difficulties.
- "Skill" attribute now reduces the cooldown of the Circular Slice ability.
- Slice N Dice Blockade
- Reduced Defense Unit cost to 6 (from 8).
- Reduced Mana Cost to 100 (from 140).
- Increased HP starting value to 700.
- Increased HP scaling from Fortify attribute.
Bouncer Blockade
- Increased HP starting value to 725.
- Increased HP scaling from Fortify attribute.
- Decreased targeting range to ensure enemies are hit when attack is activated.
- Adjusted knockback angle.
Tavern
- Fixed an issue where the VIP Cake didn't allow interaction to trigger Gilded Tavern.
- Fixed an issue where pressing a Hero Swap binding (default is F1-F4) and inspecting a defense at the same time caused the inspect tooltip to stay on the screen.
- Fixed an issue where the employee portraits in the Tavern’s hidden room didn’t play sounds or show their text.
- Fixed an issue where employee portraits were able to be selected through walls.
- Fixed an issue where the “Save” button was not enabled when non-color sliders were changed in the Transmog Menu.
- Fixed an issue where the Reset Options action didn’t save unless other changes were made.
Heroes and Defenses
- Fixed an issue where some defenses’ tooltips were showing incorrect DPS and Attack Rate values.
- Fixed an issue where defenses were capping their attack rates causing their DPS to be lower.
- Fixed an issue where the Monk’s Tower Boost could be interrupted.
- Fixed an issue where the Monk’s Healing Aura was not healing swapped-in heroes unless they left and reentered the aura.
- Fixed an issue where enemies were not retaining their slowed movement effect after leaving a Fused Ensnare Aura.
- Fixed an issue where a hero’s defense and ability icons were not properly updating when there were insufficient resources or a hero was at too low of a level.
- Fixed an issue where both of EV’s abilities were available at Level 0.
- Proton Charge is now available at Level 12.
- Fixed an issue on clients where attributes were displaying lower than they actually were while viewing in Inventory.
Enemies
- Fixed an issue where Djinns would sometimes get stuck in the spawn area and need to be killed by the stuck enemy timer.
- Fixed issues with Sirens’ death animations were not activating correctly.
- Siren was playing casting animation at death instead of death animation.
Gameplay
- Fixed an issue where defenses could be placed during Combat Mode in Pure Strategy.
- Fixed an issue where slain enemies did not drop mana in the Raining Goblins Challenge on Massacre difficulty.
- Fixed an issue where billboards weren’t functioning or displaying properly for clients.
- Fixed an issue where the ballistas on The Summit could be glitched to fire quickly.
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For Etheria!
Chromatic Games