These Patchnotes were written by [CG] Andrew and the Original Forumpost can be found here 220.127.116.11723.PTR
A Backup is Available on the Wayback Machine here 18.104.22.168723.PTR
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
Posted July 29, 2022
We will be extending this PTR for one more week, as expected. We have made a handful of changes based on the data we have collected so far, and will be keeping a close eye on things as we move forward. We anticipate pushing the patch to the live game once we make any final changes and pass certification for consoles. If you are still looking to take part in the PTR to test these new changes, follow these instructions. We have also added a section to the bottom of the survey to reflect these new changes, so make sure to go back and edit your surveys.
The new Smart Upgrade system now has a more defined priority list. Towers will now be upgraded in the order of their priority fully before going down to a lower priority tower. Two towers of the same priority will alternate between the lower upgrade level. The priority list is now:
Example 1: If you have a Harpoon Tower and a Spike Blockade, the Harpoon Turret will get upgraded fully before the Spike Blockade receives any upgrades.
Example 2: if you have 2 Harpoon towers and a Spike blockade, it will alternate upgrading the 2 Harpoon Towers to full before targeting the Spike Blockade.
Magic Missile Tower
Thunder Spike Trap
Can now be overlapped with other Thunder Spike Traps outside of a small radius.
Developer Note: This is something that people have suggested in their surveys and we wanted to experiment with this to see how players use this.
Increased Base Health from from 8000 to 8190
Increased Health Scalar from 200 to 225
Reduced range of projectile attack from 1500 to 800 units
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