These Patchnotes were written by [CG] Philipp and the Original Forumpost can be found here 2.1.0.31774
Note: Not all Pictures could've been recoverd.
A Backup is Available on the Wayback Machine here 2.1.0.31774
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
Entry posted by [CG] Andrew in News · July 22, 2022
DEFENDERS,
The Pre-Episode 2 Patch 1 is now live on PC, Xbox and PlayStation! Switch will get this update at a future date once it’s gone through certification. This patch adds many highly requested features and changes from the community.
Let’s get into all the great changes in this patch!
The Siren has been a point of frustration for many of our players and will be receiving a rework. The reworked version will be targetable by towers and have two abilities:
Ability 1 - Mitigate damage to nearby enemies.
Ability 2 - Target players/defenses with a casted explosion that will cause damage if the player does not move away before the cast completes.
Note: Currently there is no difference between normal and Rifted and the Siren is still considered a Rifted enemy in both modes.
Do you want your Corgi to shoot fireballs? Well now they can!
We have added 4 new Fusion pets for you to collect!
Act 1: Steam Robot
Act 2: Little Wizard
Act 3: Dragon
Act 4 Angry Cloud
Players can obtain them by playing Rifted on any act map except for the encore maps. Bonus Waves will roll between the map's pet and the Fusion pet (50/50 currently). We expect to add more in future patches.
For those that have played DDGR, we changed the defense range decal to a clearer and nicer looking blue range indicator that more concisely communicates your range without overriding the environment. We’ve brought this over to replace the green glow that is currently presented. Overall we think this should provide players with a less obstructive view of their defense range.
Enemy Elemental Resistance is being lowered from 100% to 75%. This will not change how towers work. Elemental Towers will not target, Auras will not damage, and Traps will not trigger or damage elemental enemies.
This change makes it so that instead of drops always replacing the lowest IPWR item on the ground once the max drop limit has been reached, it will now instead keep 20 Armor, 10 Weapons and 10 Offhand drops on the ground and replace an item of the same category. Pets and Accessories are no longer culled and will stay on the ground.
This is our most requested change from our surveys and will help players better farm the Fusion gear they need!
This was an addition that was done in DDGR to allow players to have a centered camera view and has been a popular request in the community. This can be enabled in the gameplay settings for users that prefer that camera angle.
This new system will allow you to upgrade and repair defenses like never before! When enabled in the gameplay setting (Enabled by default). Each setting can be toggled on or off independently of each other.
Smart Repair will attempt to repair nearby defense to the reticle starting with the lowest health percentage.
Smart Upgrade will upgrade nearby towers to the reticle in the order of their priority fully before going down to a lower priority tower. Two towers of the same priority will alternate between the lower upgrade level. The priority list is now:
Example 1: If you have a Harpoon Tower and a Spike Blockade, the Harpoon Turret will get upgraded fully before the Spike Blockade receives any upgrades.
Example 2: if you have 2 Harpoon towers and a Spike blockade, it will alternate upgrading the 2 Harpoon Towers to full before targeting the Spike Blockade