These Patchnotes were written by [CG] Philip and the Original Forumpost can be found here 2.1.0.32284
A Backup is Available on the Wayback Machine here 2.1.0.32284
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
Entry posted by [CG] Philip in News · September 13, 2022
DEFENDERS,
The Pre-Episode 2 Patch 2 is now live on PC, Xbox and PlayStation, including some major enhancements to the endgame in the form of Endless Survival, Rifted Mixed and Pure Strategy, and lots of balance changes. Switch will catch up to this update at a later date. Let's dive into the changes!
Ever felt like 25 waves just wasn’t enough? Ever wish you could keep your build and keep playing forever? Well now’s your chance! Endless survival does just that by allowing the player to keep playing after wave 25 to no end. Each wave will get increasingly difficult, carrying on potentially forever.
Item quality will stay the same as wave 25, as this helps to avoid too much power creep. Every 5 waves we will reward players with a Map Victory chest, which will contain the same item rolls and potential as that of Wave 25. Bosses will spawn every 5th wave and gain 20% health each time.
Endless Survival can be started by the host pressing continue on the summary screen. Players will still be able to start on higher waves but must start on a wave after a Victory Chest. (Ex: Every 5th wave such as 26, 31, 36)
Since loot quality doesn’t scale we have added special rewards for endless survival in the form of Golden Pet Transmogs! Every map has a golden pet transmog to unlock by beating wave 100 on Massacre Survival on the respective map. With the exception of the Golden Giraffe On a Treadmill which is unlocked by beating wave 100 Massacre Survival on every map (Act 1, 2, 3 & 4).
We’ve received lots of feedback overtime asking for changes to the attack rate caps and as such In this update we are cutting attack rate caps for defenses in half for PC, Xbox and PlayStation. This means towers will attack much faster than they have in the past. We’ve also removed the higher attack rate caps on specific towers like Deadly Striker and Sludge Launcher. Unfortunately this is the only change in this list that Switch users will not receive.
Bonus Waves are now a feature of the past, and Bonus Difficulties will be replacing it. Bonus Difficulties work almost identically to how bonus waves work with one exception.
Instead of getting a bonus wave after completing the map, Bonus Difficulty will scale up the entire map’s difficulty and loot quality.
This means you no longer have to casually play through wave 23, 24 and 25 to get to the single hard wave that challenges you and provides the loot quality you are looking for. Bonus Difficulties unlock the same way as bonus waves and are usable in the same locations.
Tired of not knowing who is not readied up? Wish you could see who joined your game without having to go to the escape screen? Want to know what level your friends are?
Well now you can do all that and more! The HUD party is a way to see a quick all of that and more at a quick glance. You’ll be able to see Names, Hero Type, Hero Level, Hero Health and Ready up status.
4 New Fusion Pets
We have added another set of 4 new Fusion pets for you to collect!
Act 1: Griffin
Act 2: Etherian
Act 3: Lil Bomber
Act 4: Lycan King Mini
Fusion Pet Drop locations have been adjusted. Here is the complete list of where to get Fusion Pets:
Griffin: The Deeper Well & Ancient Mines
Steam Robot: Lava Mines & Alchemical Labs
Paddle Ball: Magus Quarters
Little Wizard: Tornado Valley & Tornado Highlands
Etherian: The Ramparts & The Throne Room
Monkey King: Endless Spires
Lil’ Bomber: Arcane Library & Royal Gardens
Dragon: The Promenade & The Summit
Mega Chicken: Glitterhelm Caverns
Angry Cloud: The Mill & The Outpost
Mini Lycan Prince: The Keep
Demon Lord: Foundries and Forges
In order to fill out the game more and work towards our goal of eventually having more gamemodes open to the player at the endgame, we’ve added the ability to play those gamemodes with rifted enabled.
This will be something we continue to expand on in the future but wanted to offer the player the ability to play these modes with rifted enabled.
Pure Strategy will not be getting a rework in this update, We decided it was best to hold off on that rework till we can offer special rewards to go along with it. As currently other gamemodes are just offer inherently better rewards and so this is something we want to address at the same time.
With Rift added to mixed mode we wanted to offer players more reason to play mixed as well. As such we’ve added Bosses and allowed Bonus Difficulties to be used on mixed. This means the waves will be harder but the loot will scale to that of the bonus difficulty selected.
The goal with these changes is to provide players with more options for Pets, Weapons and Defenses. As with anything in this patch we will be monitoring this to see if any further adjustments are needed.
This is gonna be a long list so get ready!
What’s Next?
The next step for DDA is Episode 2 Part 1 PTR which includes Runes, Trading, The Outcast Summoner Hero, 2 Maps, The Bazaar and The Lost Metropolis. That’s not all though there will be additions coming in October that players will be excited for. Outside of DDA, we are still hard at work making a new update for DD2.
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For Etheria!
Chromatic Games