These Patchnotes were written by [CG] Philip and the Original Patch notes can be found here 188.8.131.52669.PTR
A Backup is Available on the Wayback Machine here 184.108.40.206669.PTR
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
The Episode 2 Part 2 update is ready for PTR testing! This update brings a brand new hero to the Dungeon Defenders Universe, The Guardian! As well as 2 new maps, one of which will be the Boss Map, and lastly more Runes. This will wrap up the Episode 2 update as a whole as we prepare to look at what’s next for Dungeon Defenders: Awakened!
We want you to join the PTR! If you own Dungeon Defenders: Awakened on PC/Steam, check out our forum post that shows you exactly how to join!
Given this is a smaller PTR test and the different nature of it we won’t be offering a new reward, but you are able to earn any of the previous PTR rewards if you are missing any.
You’ll be given the choice of reward in the survey including a new set of wings!. This includes the following rewards:
The Guardian is a protector of many ancient tombs and temples around the world of Etheria. With the Old One’s army rising up across Etheria, the Guardian has decided to join the heroes in their battle!
The Guardian is a melee hero that will use a Sword and Shield in combat. She will offer both defensive and support capabilities with her kit. With that said let's get into the abilities.
Primary - Basic Attack
Her primary attack is a melee attack with her sword similar to that of the Squire.
Secondary - Shield Slam
This attack can be charged up by holding the input and released at any point. The longer the ability is held the more damage that will be dealt up to a limit. Once released the ability will release a cone of damage in front the guardian hitting all enemies within range.
Active Ability - Divine Judgement
Divine Judgement is a powerful ability that will summon energy from above and come crashing down onto enemies dealing massive damage.
Buff Ability - Divine Protection
While active nearby heroes will receive additional armor. Additionally a portion of any damage the Guardian deals to enemies will be used to heal all nearby heroes inside the radius.
The Forsaken Temple
This long abandoned underground city was once a great shrine to the Night Owl.The Heroes should be wary of what secrets and evil lies ahead.
This will be the new Act 5 Boss map, during the PTR there will not be a boss at the end of the map. We want to leave something for surprise for the full release.
The Old One's forces have breached the Castle Armory, the Heroes must defend this area in order to keep the weapons from falling into the wrong hands!
This is a recreation of the original Dungeon Defenders map and will serve as the encore map for Act 5.
NOTE: Currently enemies do not get targeted by defenses on this map, we will be deploying a hotfix shortly after this goes live.
We are still in the process of making some of the new guardian runes but there are some additional runes that have been added for other defenses. Here’s the new ones and where to find them.
Reflective Screech - Siren Rune (Drops on The Forsaken Temple): This rune increases the range of the siren’s armor buff range per rank, additionally it adds a protective shield that will reflect projectiles from ranged enemies similar to reflect field.
Static Shock - EV Proton Beam (Drops on Castle Armory): This rune will apply a slow to enemies hit by the proton beam, each hit applies a new stack onto the enemy.
Empowering Ring - Warden Mushroom Circle (Drops on Castle Armory): This rune give heroes that walk into the mushroom circle a lingering damage and movement speed buff.
Raging Shrooms - Warden Shroomy Geyser (Drops on Lost Metropolis): This rune will give the shroomy projectile a chance to enrage enemies upon being hit.
Paralyzing Smite - Guardian Divine Judgement (Drops on Forsaken Temple): This rune will make enemies hit by Divine Judgement stunned for a limited duration.
Hopefully our goal is to add most of these into the PTR as we release various patches during the playtest.
The PTR will run for about a week or two as we collect data and make any adjustments needed before doing a full release. After this update is live we will likely be handling future updates differently, moving towards a smaller consistent update releasing features and content as ready.
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