These Patchnotes were written by [CG] Philip and the Original Patch notes can be found here 18.104.22.168906
A Backup is Available on the Wayback Machine here 22.214.171.124906
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
The Episode 2 Part 2 update is live on PC, Xbox and PlayStation! This update brings a brand new hero to the Dungeon Defenders Universe, The Guardian! As well as 2 new maps, one of which will be the Boss Map, and lastly more Runes. This will wrap up the Episode 2 update as a whole as we prepare to look at what’s next for Dungeon Defenders: Awakened!
Starting today if you login between now and May 2nd at 1 PM EST you'll unlock the Rifted Guardian
This can be accessed in the Transmog UI by talking with the blacksmith.
We are excited to announce the release of our newest DLC cosmetic bundle! Players have been asking for costumes that actually change the look of their heroes and so we’ve done just that!
This egyptian bundle is for Huntress, Warden, EV and Summoner. These bundles go a long way to help fund us to continue making updates for the game and not have to charge for gameplay related features. With that said, Let's move onto the actual content of the update!
New Hero, The Guardian!
The Guardian is a protector of many ancient tombs around the world of Etheria. With the Old One’s army rising up across Etheria, the Guardian has decided to join the heroes in their battle!
The Guardian is a melee hero that will use a Sword and Shield in combat. She will offer both defensive and support capabilities with her kit. With that said let's get into the abilities.
Primary - Basic Attack
Secondary - Shield Slam
Active Ability - Divine Judgement
Buff Ability - Divine Protection
Defense 1 - Holy Bulwark (2 DU):
Defense 2 - Empowering Shrine (3 DU):
Defense 3 - Owl Perch (3 DU):
Defense 4 - Holy Cannon (4 DU):
Defense 5 - The Obelisk (4 DU):
Description: The Obelisk is the support defense of the Guardian’s kit, when an enemy is within range it will apply a AoE Debuff around the target slowing targets within range, additionally the primary target will take damage over time.
Fused: Becomes fusion element.
This long abandoned underground city was once a great shrine to the Night Owl. The Heroes should be wary of what secrets and evil lies ahead.
This will be the new Act 5 Boss map, but be warned rumors say The Dune Eater lurks below the liquid gold. This map will also drop a new pet named Zephyr which will shoot tornados at enemies that stop when they hit an enemy and linger for a couple seconds.
The Old One's forces have breached the Castle Armory, the Heroes must defend this area in order to keep the weapons from falling into the wrong hands!
This is a recreation of the original Dungeon Defenders map and will serve as the encore map for Act 5. This map will drop the Mini-Ogre which is a minified version of the normal ogre. The Mini-Ogre will melee and throw snotballs at enemies with large AoE.
There are also now Wave 100 Golden Pets for Bazaar, Forsaken Temple and Castle Armory. Lost Metropolis will get one once the pet has been finalized and added.
This update allows players to go up to level 110! Alongside that with a new Boss comes better loot, and as such we've added a new loot tier called Supreme! Any item above 4550 quality (Shown in the top right of the tooltip) will become Supreme and require level 110. These items will also drop with 3 item effects, allowing you to further tune your builds.
Additionally we've changed how item tier is determined. Tier is now based off the quality of an item instead of IPWR. This will provide a even playing field for all items as IPWR was not a equal across different types of items. This means that some of your items may shift up or down in item tiers, but should remain the exact same power level as they were before.
We've added a handful of new runes for players to collect. Here’s the new ones and where to find them.
Paralyzing Smite - Guardian Divine Judgement (Drops on Forsaken Temple): This rune will make enemies hit by Divine Judgement stunned for X Seconds.
Retribution Aura - Guardian Divine Protection (Drops on The Outpost): This rune will make enemies reflect X% of the damage dealt to the Guardian back to themselves.
Divine Absorption - Guardian Holy Bulwark (Drops on Foundries and Forges): This rune will make the Holy Bulwark heal X% of the damage it receives from protecting other defenses. It will not heal itself from direct damage.
Empowering Friendship - Guardian Empowering Shrine (Drops on Royal Gardens): This rune will increase the hero damage the defense gives by X% for each player inside.
Flaming Owl - Guardian Owl Perch (Drops on Tornado Valley): This rune will give the Owl a fire DoT to apply to enemies dealing X% Tower Damage every second for Y Seconds.
Radiant Outbreak - Guardian Holy Cannon (Drops on Glitterhelm Caverns): The Holy Cannon has a X% chance to transfer its DoT Stacks to another enemy upon the enemies death.
Deadly Gaze - Guardian Obelisk (Drops on Castle Armory): This rune will make The Obelisk apply a DoT to all enemies within the obelisk's debuff range dealing a % of tower damage per second.
Reflective Screech - Siren Rune (Drops on The Forsaken Temple): This rune increases the range of the siren’s armor buff range per rank, additionally it adds a protective shield that will reflect projectiles from ranged enemies similar to reflect field.
Immobilizing Ray - EV Proton Beam (Drops on Castle Armory): This rune will apply a slow to enemies hit by the proton beam, each hit applies a new stack onto the enemy.
Empowering Ring - Warden Mushroom Circle (Drops on Castle Armory): This rune give heroes that walk into the mushroom circle a lingering damage and movement speed buff.
Raging Shrooms - Warden Shroomy Geyser (Drops on Lost Metropolis): This rune will give the shroomy projectile a chance to enrage enemies upon being hit.
Exploding Aura - Monk Strength Drain (Drops on Forsaken Temple): This rune will make The Strength Drain aura cause enemies killed within the aura to explode doing X% of their max HP as damage.
With Episode 2 wrapped up, it’s time to start looking at what’s next for DDA. We’ve already got a few things in the works, one of which being Tavern Storage which we’ve teased in the discord. We are excited to reveal the other features in due time. That said we will be taking a step back from releasing large updates and releasing more bite sized updates as things become ready.
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: