These Patchnotes were written by [CG] Philip and the Original Patch notes can be found here 2.1.0.34935
A Backup is Available on the Wayback Machine here 2.1.0.34935
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
- App ID: 1101190
- Depot ID: 1101191
- Manifest ID: 7275461968124627287
DEFENDERS,
- Fixed issue with false Hacker Flags linked with trading.
- Those that were affected by this have been unflagged.
- Disabled Ogre Pulse Acceleration on Forsaken Temple causing non stop waves of ogres during the boss phase.
- Added Missing Guardian Description.
- Fixed a bunch of string tags on Descriptions for abilities and defenses that weren't displaying properly.
- Fixing various map holes / collision around Forsaken Temple.
- Added some enemy kill volumes for spiders that decide to leap into the city area on Forsaken Temple causing them to get stuck.
- Fixed Collison on Castle Armory with Ogres trying to walk themselves into walls.
- Fixed issue with Golden Hammel not unlocking properly at wave 100.
- Fixed issue with Foundries and Forges missing Lycan King Bonus.
- Rank 4 Divine Absorption having 60% instead of 6%.
- Fixed stat scalars on Fusion Crystal Weapons & Non-Fusion Obsidian Boss Weapons
- Added enemy kill volumes for arch on Bazaar where copter ogres could land and get stuck.
- Owl Perch gets a bit closer to an enemy now before dealing damage.
- Mini-Ogre Pet not being mini when transmoged.
- Castle Armory Fly through using Master Channel instead of Cinematic causing it to be louder than intended.
- Removed Fog from Castle armory that was making the map look really hazy.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games