These Patchnotes were written by [CG] Philip and the Original Patch notes can be found here 2.1.0.35337
A Backup is Available on the Wayback Machine here 2.1.0.35337
This Game Version can be downloaded with a Steam Depot Downloader and the following Information from SteamDB
- App ID: 1101190
- Depot ID: 1101191
- Manifest ID: 7582372077638690852
- Updated Stuck Enemy Detection
- When an enemy is stuck and not actively attacking the game or stunned it will attempt to reposition the enemy back on to a valid location, if this fails multiple times it will kill the enemy.
- This should help either fix stuck mobs or kill them off much quicker instead of waiting for them to timeout.
- Additionally Flying enemies are exempt from this system, due to their special pathing.
- Strengthen Field Rune
- Now heals back a % of the damage from reflected projectiles increasing per rune rank.
- Additionally it now properly drops at the correct map & act.
- Spiders
- They will now hunt down towers instead of chilling at the core.
- Rift Spiders are able to throw webs again.
- King's Game
- Now has some ambient sounds.
- (Consoles Only, PC is fixed already) Fixed issue with waves not finishing in survival or mix mode after playing multiple in a row.
- Rift Portals now spawn after wave 1010 in endless survival.
Foundries and Forges Furnace collision has been updated.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games