If the weapon deals elemental damage, it will be of one of these types:
Squire: Spinning Steel: Circular Slice unleashes 4 Piercing Slashes dealing additional damage to all enemies in a line.
Apprentice: Spinning Steel: Mana Bomb triggers 1 additional explosion for additional damage.
Huntress: Flock of Searing Gulls: Phoenix Shot now fies 2 additional projectiles that deal additional damage.
Monk: Aura of Pain Hero: Boost deals additional damage to all enemies within the aura every second.
EV-A: Protean Cannon MK II: Protean Surge deals 200% increased damage and ensnares enemies by 20% for 10 seconds.
Rogue: Marked for Death: Swift Assault reduces all enemy armor by 25% for 8 seconds.
Warden: Enraging Spores: Mushroom Circle has a 50% chance to enrage enemies. Effect persists for 10 seconds after Mushroom Circle ends.
Thundering Assault: Increases your hero’s Lightning Damage by 50%.
Plagued Assault: Increases your hero’s Poison Damage by 50%.
Erupting Assault: Increases your hero’s Fire Damage by 50%.
Deadly Assault: Increases your hero’s Physical Damage by 30%.
Inspired Assault: Increases your hero’s damage by 20%.
Etherian Champion: Increase the Damage, Crit Bonus, and Attributes of all equipped Set Pieces by 30%
Etherian Marksman: Increase the Damage, Attack Rate, and Attributes of all equipped Set Pieces by 20%.
+Chc.Irradiate 1% - 10%
Your Primary Attacks have a chance to Irradiate enemies for 1s - 3s, dealing 1% - 3% HP Damage every 1s. Effect is reduced on Bosses. (0.025% or 0.05% with fusion)
+Fusion Dmg 5% - 30%
Increase your Damage while using Fusion weapons.