Enemies belong to the Old Ones, and are the foes you face as heroes whilst you play any given map.
Enemies have basic AI; they desire to follow the lane they spawn in, moving towards and eventually destroying your Eternia crystal/s. Enemies will engage with heroes if the hero is within the enemy's range and will continue to attack the hero until the enemy dies or the player breaks out of the enemy's range.
When not engaged with the player, the enemy will engage with any applicable defenses on their path towards the Eternia crystal/s (ie. not auras or traps as these defenses are un-targetable by enemies).
Some enemies, like the goblin, spawn in every map. Others, like the spider, only spawn in nightmare. Please see the enemy's associated wiki page to understand where the enemy spawns.
¶ Basic Enemies |
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All Basic Enemies, except the Ogre, have a chance to spawn with a single Elemental immunity. | ||||||||
Dark Elf Archer
Class: Ranged Threat: Low |
Dark Elf Mage
Class: Ranged Threat: Medium |
Dark Elf Warrior
Class: Melee Threat: High |
Goblin
Class: Melee Threat: Low |
Kobold
Class: Melee Threat: High |
Ogre
Class: Melee Threat: High |
Orc
Class: Melee Threat: Low |
Skeleton
Class: Melee Threat: Medium |
Wyvern
Class: Melee Threat: Low |
¶ Episodic Enemy Introduction |
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Rift Portal
Class: Spawner Threat: High |
Lycan
Class: Melee Threat: High |
Corrupted Temple Guardian
Class: Threat: |
¶ Nightmare Enemies |
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Djinn
Class: Ranged Threat: High |
Goblin Copter
Class: Ranged Threat: Medium |
Sharken
Class: Melee Threat: High |
Spider
Class: Melee/Ranged Threat: Medium |
¶ Massacre Enemies |
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Siren
Class: Ranged Threat: Medium/High |
¶ Bosses |
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Demon Lord
Class: Melee/Ranged Threat: High |
Goblin Mech
Class: Melee/Ranged Threat: High |
Ancient Dragon
Class: Melee/Ranged Threat: High |
Lycan King
Class: Melee/Ranged Threat: High |
Capt. Dreadbones
Class: Melee/Ranged Threat: High |
Dune Eater
Class: Melee/Ranged Threat: High |