Rift Mode is an option, similar to Hardcore, that players opt into throughout Campaign, Survival, Mix Mode and Pure Strategy. Rift Mode serves to evolve the challenge and experience of DD:A, providing players something new, regardless of their experience with Dungeon Defenders, to take on. Here are the main takeaways:
- All enemies become Rift Enemies, providing additional functionality and difficulty.
- A new equipment type called Fusion is dropped to take on Rift Enemies.
- The Siren is already a Rift Enemy, so this will make taking Sirens on considerably easier.
- New armor set bonuses that can be target farmed to take on Rift Enemies.
- Increased loot quality.
- This is not an increase in item caps, but rather dropping better quality loot in general to progress faster.
- Over 20 new accessories added only available in Rift Mode.
In this mode all enemies becomes rifted:
- Goblins are larger, potentially absorbing hits for other enemies.
- Dark Elf Archers shoot homing missiles that chase down their targets. They also have increased attack range.
- Dark Elf Mages have an increased healing radius and summon Skeletons that EXPLODE on death.
- Dark Elf Warriors are a stealthy threat. They are invisible to non-Fusion towers. Their attacks drain ability mana from heroes on hit.
- Kobolds have an increased explosion radius, requiring wall-type defenses to be placed further back from Eternia Crystals and fragile towers.
- Orcs have 30% damage reduction.
- Ogres and an enormous threat. Their snot balls ensnare, drastically slowing heroes hit for a duration. The first snot ball is not a snot ball though; it is a Rifted Kobold. All of their attacks inflict over twelve times (12x) damage to towers, compared to a non-rifted Ogre. Why did we make them so strong?!
- Wyverns fly faster and are more resilient to the Ensnare Aura.
- Spiders do not shoot webs but are more agile. Melee attacks web heroes and defenses on hit with an added damage over time effect.
- "Sharken enrage when their charge is interrupted, increasing their damage and movement speed while becoming IMMUNE to crowd control effects" (from Poison Trap, Shock Beam, Ensnare and Enrage Aura, etc).
- Djinn apply an Onyx buff to enemies, a much stronger gold buff. This makes the enemy immune to negative status effects, including enrage and all stun and slow effects. The Djinn themselves take less time to destroy towers, with an increased range and decreased cooldown to do so.
- Goblin Copters are truly a terror from above, dropping Rifted Ogres, have an increased missile and crashing explosion radius.
- The Siren is already a Rifted enemy.
Rift mode has an increased floor of loot quality, meaning that the chances of getting better gear is increased while playing rifted maps and there is a new type of gear called fusion type that can drop from enemies and chests from any map with rift mode activated; All weapons, armors, accessories, most pets and even some cosmetic items have a fusion variant exclusive to this mode and unlike Hardcore, this mode does not increase the maximum loot quality.
Fusion Weapons inflict fusion damage, a purple element.
Rifted enemies take double damage from fusion weapons while other type of enemies only take a normal amount damage.
Nothing is immune to this element.
Fusion armor comes with a secondary armor stat that further reduces damage taken from specifically rifted enemies; this cannot be upgraded. Rift Armor is factored into damage calculation after regular Armor. Stats of 75% Armor with 20% Rift Armor lead to a net 80% damage reduction against rifted attacks, not 95%.
Equipping a full set of fusion armor gives a 30% set bonus as opposed to 40%, but it also empowers one of the hero's defenses with the fusion element, depending on the armor type.
For example: a fusion guard set fuses the hero's second defense (Poison Trap for Huntress, Electric Aura for Monk, etc). The builder must stay in the player's Hero Deck during combat in order to for the specified defense to rake the benefits.
Defenses affected by a fusion set have their elemental affinity converted to fusion and Blockade-type defenses gain a 30% Rift Armor, reducing damage taken from rifted enemies.
Fusion Pets that deals damage have also their elemental affinity converted to fusion.