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Info
Class: Series EV-A
Level unlocked: 11
Effect: Instantly hits enemies at long range, but unable to attack enemies who are nearby
Mana cost: 150
Defense units: 8
Icon:
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Locks-On and fires at 3 separate enemies each hgetting a projectile that Instantly hits the target.
A custom targeting priority can be set on this defense. By default, this defense's priority is Special.
Like other defenses that are fused, fusing this defense will give this defense fusion damage which does double damage to rifted enemies.
- Projectiles - 3.
- Attack Rate - This may be increased by upgrading the defense, or increasing the hero's defense rate stat.
- Effective Range - This may be increased by upgrading the defense, or increasing the hero's range stat.
- Full Coverage - Plasma Defense System Increases Defense Range by X% which will also increase the size of the deadzone.
- The Plasma Defense System caps out at 0.25s attack rate.
- The deadzone caps at 7.5 in radius or 15m in diameter.
- This defense requires line of sight in order to target and hit enemies.
- This defense has a modified version of the special enemy targeting, prioritizing Djinns, Copters, and Wyverns before targeting other special enemies.